
The difference in attack range alone can often bring to the victory, especially when facing inexperienced players. Sniper is widely recognized as one of OD best counters: Outworld Devourer has always been considered a mid dominator as not many heroes can lane against him, and he can just deny their experience with a correct use of Astral imprisonment. After the Support Update, they tend to do it more as killing a neutral camp stack gives a 15% gold bounty to the hero that stacked it. The first 5 minutes of the match are crucial, and if you can’t succeed, you will have a really bad time after the lane phase.įortunately, SF possesses an easy comeback mechanic as he can quickly destroy stacks in the jungle with Shadowraze - you can either stack them yourself, or ask the supports to do it. This is an issue for Shadow Fiend as the hero demands an extensive practice in last-hitting (35-41 damage at level one) and using Shadowraze. Heroes with a high pick rate tend to have a lower win rate because even players without experience pick them. 7.07 diminished this value to 25%, but at the same time reduced the XP given to the enemy (the player being denied) from 70% to 25%.Īll heroes with a good auto-attack animation and damage can profit from these changes, but Shadow Fiend excels in this job thanks to Necromastery, which grants a bonus damage based on the number of units killed. Starting from 7.06, denying lane creeps grants 30% of the XP bounty, so you can rapidly accumulate extra experience. Successfully last-hitting and denying during the lane phase can give you a tremendous gain. Overall, the buff increased both his killing potential and the ability to farm stacked camps in the jungle. Even with the current values, with three points into the skill SF inflicts more damage than before.Ī triple-raze requires a skilled player and a suitable opponent, but the potential damage during the lane phase is massive, particularly if SF gained a level advantage. 7.07c increased the damage bonus per stack from 60 to 80, but 7.10 re-balanced it to 50/60/70/80. The 40% cooldown reduction at level 25 is great for any active ability - for example, he can use the Black King Bar every 42 seconds.īuff to Shadowraze. +40 movement speed at level 15 is a game-changer because it helps him to snowball in the mid game exploiting his huge damage.

7.07 reworked his talents, and thanks to them SF became a more reliable pick as he is able to take advantage of a physical or magic-based build depending on the needs of the team.

There are many reasons behind Shadow Fiend’s popularity in the current meta, here are some: I explained extensively the best heroes and methods to deal with him in the mid lane in a previous article, and I warmly suggest everyone to read it. You must be ready to face him at any time, so it is imperative to understand how he can be countered. Shadow Fiend is the second most popular hero in the game.
